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Sabre Knife

Originally begun as a mini excersice for myself, had soon developed into how to use Substance Painter as a main textuing tool.

It was a huge learning curve and naturally, a few challenges to overcome. This included; creating a highpoly mesh within the program without using z-Brush or adding divisions in Maya, hand-painting over UVs within the program, and experimenting with texure sliders.

Wirefame including sheath

Wirefame including sheath

Albedo/ Transparency Map

Albedo/ Transparency Map

Normal Map

Normal Map

Specular/ Smoothness Map

Specular/ Smoothness Map