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Kingdom Hearts 2: Ultima Keyblade

During my second year in uni we'd been given a task to model a high-standard asset of choice, and I did none other than I think one of the challenging Keyblades to model in Kingdom Hearts. Probably looking to remodel this since I've lost the maya project =[ but the module in general was very enjoyable to work on.

Finished resentation of the asset with wireframe, normals, colour ID and materials.

Finished resentation of the asset with wireframe, normals, colour ID and materials.

Lower Keyblade materials in Quixel 3DO

Lower Keyblade materials in Quixel 3DO

Upper Keyblade materials in Quixel 3DO

Upper Keyblade materials in Quixel 3DO

Had to accomodate for the lighting difference upon exporting the materials from Quixel to Unreal.

Had to accomodate for the lighting difference upon exporting the materials from Quixel to Unreal.